DICE GAMES

  • There are many variations of games based on the rolling of dice, the most popular globally being Craps.  This category also includes Sic Bo.

CRAPS

Introduction:

  • There are two rounds to the game of craps called come-out and point.
  • Initially in the come-out round two dice are rolled to establish a come-out score of 4, 5, 6, 8, 9 or 10 called the point.
  • Once the point is established the game is in the point round.
  • The game remains in the point round until the point score or seven is rolled, and the game returns to the starting come-out round.

How To Play:

  • Select the amount you want to wager by clicking on the chip of that denomination.
  • A selected chip will be highlighted and raised.
  • Once a wager is placed on PASS LINE or DON’T PASS BAR 12, ROLL, UNDO and CLEAR BETS buttons are enabled.
  • The ROLL button will be enabled only if a bet equal to or more than the minimum bet is placed on PASS LINE or DON’T PASS.
  • In the point round, once a come-out is rolled, the only play button available is ROLL.
  • In the point round, more chips may be placed on valid bets.
  • If more chips are placed, the UNDO and CLEAR BETS buttons become available.
  • In the point round, CLEAR BETS only clears bets made since the last roll and previous odds bets. Once the point number or a 7 has been rolled, the game will end on the bets PASS LINE or DON’T PASS and the game returns to the come-out round.
  • To remove bets for any given position, click on UNDO or CLEAR BETS button.
  • The game rules and pay outs are identical in both the real-money and play-money versions.

Rules:

  • Craps is played with two dice.
  • Chips are used to place bets.
  • Starting with the come-out round, the player can bet on PASS LINE or Don't Pass.
  • After placing a PASS LINE or Don’t Pass wager the ROLL button is enabled.
  • If the come-out roll total dice value is 7 or 11, called a natural, the game remains at the come-out round.
  • If the come-out roll results in a total dice value of 2, 3, or 12, called craps, the game remains at the come-out round.
  • If the total dice value is 4, 5, 6, 8, 9, or 10 then a point is made for the respective number and marked with an ON puck. The game enters the point round and remains there until the dice are rolled with that point value or seven.

Bets:

  • There are two types of bets, propositional bets and multi-roll bets.

Multi-roll Bets:

  • Includes PASS LINE, Pass Odds, Don’t Pass, COME, Come Odds, Don’t Come, lose, lay, buy, win, BIG 6, BIG 8, Hard 4, Hard, 6, Hard 8 and Hard 10.
  • Multi-roll bets may remain unresolved until a certain result is rolled.
  • Multi-roll bets are located on the left and center of the craps table.
  • To make a multi-roll bet, click on the desired location.

Propositions Bets:

  • Includes FIELD, Yo, C&E, Any Craps, Any SEVEN, Snake Eyes, Ace/Deuce, Midnight and Horn
  • Propositional bets are resolved in one roll.
  • Proposition bets are located on the right side of the craps table.
  • To make a proposition bet, click on the desired square.
  • Propositional Bets are ON during the come-out roll.

PASS LINE:

  • Payout is 1:1 (even money).
  • To make a PASS LINE bet, click on the PASS LINE area.
  • PASS LINE bets must be placed during the come-out round.
  • On the come-out roll, the PASS LINE bet is won with a roll of 7 or 11, and loses with a roll of 2, 3 or 12 (craps). Any other number becomes the point and establishes the point round.
  • In the point round, the PASS LINE bet is won with a repeat of the point value and lost if a 7 is rolled.
  • The PASS LINE wager is a contract bet; it cannot be removed or reduced once the Point is established, and it remains until it wins or loses.

DONT PASS:

  • Payout is 1:1 (even money).
  • To make a Don't Pass bet, click on the Don't Pass section.
  • The Don't Pass bet is the opposite of the Pass Line bet except rolling a 12 is a push (tie) and the bet is returned to the player.
  • Don't Pass bets must be placed during the come-out round.
  • On the come-out roll, 7 or 11 loses, 2 or 3 wins, 12 is a push. Any other number becomes "point" (marked with the ON puck).
  • If the point is made, the Don't Pass bet wins with seven rolled before the Point is rolled, otherwise a roll of the point value loses the Don’t Pass bet.
  • Don't Pass wager is a contract bet; it cannot be removed or reduced once the point is established, it remains until it wins or loses.

COME:

  • Payout 1:1 (even money).
  • COME bets are similar to Pass Line bets except they cannot be made on a come-out roll.
  • 7 or 11 wins, 2, 3, 12 loses. Any other number becomes Come Point, indicated by moving the COME bet to the appropriate number square. To win the COME bet once the Come Point is established, the Come Point must be rolled before seven is rolled (7 out), otherwise rolling the seven loses the COME bet.
  • To make a COME bet, click on the COME area.
  • The bet is moved to its corresponding number square when Come Point is established.
  • Once Come Point has been established the Come bet can`t be changed or removed until it wins or loses.
  • More than one Come bet may be on the table awaiting resolution.

DONT COME:

  • Don't Come bets payout 1:1 (even money).
  • Don't Come bets are similar to Don't Pass bets except they cannot be made on a come-out roll.
  • 7 or 11 loses, 2 or 3 wins, 12 is a push (tie). Any other number becomes the Don't Come Point, indicated by moving the bet to the appropriate number square.
  • To win the Don't Come bet with a Don’t Come Point is established, 7 must be rolled before the Don't Come Point is made again.
  • Once the Don't Come Point is made, rolling the Don’t Come Point value or seven settles the bet.
  • To make a Don't Come bet, click on the table area marked Don't Come.
  • The bet is moved to its corresponding number square if the Don't Come Point is established.
  • Once a Don’t Come Point has been established, it can`t be changed or removed until it  wins or loses.
  • More than one Don’t Come bet may be on the table awaiting resolution.

Odds Bet Overview:

  • You can accompany your Pass Line and Come bets with an Odds bet. Odds bet are applicable for Don’t Pass and Don’t Come bets.
  • The Odds bet is popular because it pays "true odds", refer to the paytable.

Don’t Pass Odds Bet:

  • Don’t Pass Odds Bet can only be made when a Don’t Pass Point is established after a Don’t Pass bet.
  • Click on the Don’t Pass Odds field behind the Don’t Pass bet.
  • Don’t Pass Odds bet can be increased, removed and decreased.
  • The maximum possible Don’t Pass Odds Bet is 3 times the Don’t Pass bet.
  • Note: Don’t Pass Odds bets are valid until removed or resolved.
  • Don’t Pass Odds bets are win or lose together with parent Don’t Pass bet.

Don’t Come Odds Bet:

  • Don’t Come Odds Bet can only be made when a Don’t Come Point is established after a Don’t Come bet.
  • Click on the Don’t Come Point number to the left of the Don’t Come bet.
  • Don’t Come Odds bet can be increased, removed and decreased.
  • The maximum possible Don’t Come Odds Bet is 3 times the Don’t Come bet.
  • Note: Don’t Come Odds bets are valid until removed or resolved.
  • They change state to “off” if “Pass/Don’t Pass” bets were played and resolved.
  • Don’t Come Odds bets are win or lose together with parent Don’t Come bet.
  • They change state to “off” if “Pass/Don’t Pass” bets were played and resolved, but if there is 7 on the next come out roll then odds bet is returned to player.

Pass Line Odds

  • Pass Line Odds bet can only be made when there is a Pass Line bet and after the Point is established.
  • Click on the empty area behind the Pass Line to place Pass Line Odds bet. A chip representing your Pass Line Odds bet will be placed.
  • Pass Line Odds bet can be increased, removed and decreased.
  • The maximum possible Pass Line Odds bet is 3 times the Pass Line bet.

Come Odds:

  • Come Odds bet can only be made when a Come Point is established after a Come bet.
  • Click near the Come Point number where the Come bet was moved to.
  • Come Odds bet can be increased, removed and decreased.
  • The maximum possible Come Odds bet is 3 times the Come bet.
  • Note: Come Odds bets placed are valid until removed or resolved.
  • Come Odds bets are win or lose together with parent Come bet.
  • They change state to “off” if “Pass/Don’t Pass” bets were played and resolved, but if there is 7 on the next come out roll then odds bet is returned to player.
  • Bets on selected numbers 4, 5, 6, 8, 9, 10 can be made using Win, Buy, Lose and Lay bets. Win and Buy are bets that the number is achieved before a 7. Lose and Lay are bets on the 7 occurring before the number.

Win:

  • A Win bet on 4, 5, 6, 8, 9 or 10 is that the selected number will be rolled before a 7.
  • To make a Win bet, move the mouse below the selected number and click when the mouse-over Win Bet appears.
  • Win bets are "ON" during the come-out roll.

Buy:

  • A Buy bet is related to “Multi-roll” bets, and will be available for playing only after “Pass/Don`t Pass” wagers are played and point is established.
  • This bet can be removed, decreased or increased in further rolls after placing.
  • A Buy bet on 4, 5, 6, 8, 9 or 10 is that the selected number will be rolled before a 7.
  • To make a Buy bet, move the mouse below the selected number and click when the mouse-over Buy bet appears.
  • Buy bets are "ON" during the come-out roll.
  • Buy bets are paid at true odds, but a 5% commission is charged on the amount of the winning.
  • Rounding to cents is applied before commission is deducted.

Lay:

  • A Lay bet is related to “Multi-roll” bets, and will be available for playing only after “Pass/Don`t Pass” wagers are played and point is established.
  • This bet can be removed, decreased or increased in further rolls after placing.
  • A lay bet is the opposite of a buy bet.
  • A Lay bet on 4, 5, 6, 8, 9 or 10 is that a 7 will be rolled before the selected number.
  • To make a Lay bet, move the mouse above the selected number and click when the mouse-over Lay Bet appears.
  • Lay bets are "ON" during the come-out roll.
  • The LAY bet pays true odds less 5% of your winnings (commission fee, vigorish or vig).
  • Lay bets are paid at true odds, but a 5% commission is charged on the amount of the winning.
  • Rounding to cents is applied before commission is deducted.

Lose:

  • A Lose bet on 4, 5, 6, 8, 9 or 10 is that a 7 will be rolled before the selected number.
  • To make a Lose bet, move the mouse above the selected number and click when the mouse-over Lose bet appears.
  • Lose bets are "ON" during the come-out roll.

Big 6 and Big 8:

  • Big 6 is a bet that 6 will occur before a 7.
  • Big 8 is a bet that 8 will occur before a 7.
  • To make a Big 6 or Big 8 bet, click on Big 6 or Big 8.
  • Big 6 and Big 8 bets pay 1 to 1 (even money).
  • Big 6 and Big 8 bets can be increased, reduced, and removed at any time.
  • Big 6 and Big 8 bets are ON during the Come-out roll.

FIELD:

  • FIELD is a propositional bet (single-roll) that the next roll will be a 2, 3, 4, 9, 10, 11 or 12.
  • To make a FIELD bet, click on FIELD.
  • FIELD bets are ON during the come-out roll.

Hard Bets:

  • The hard ways are four numbers, which each have their own designated spot on the right side of the craps table. These numbers include the 4, 6, 8, and 10.
  • A hard way win occurs when both dice show identical values. If you put money on hard 6, the 3,3 dice combination is the only way you can win on a hard 6, bet loses on 7 or any other combination that adds up to 6 (e.g.4+2; 5+1).
  • “Hard-s” are related to Multi-roll bets, and will be available for playing only after “Pass/Don`t Pass” wagers are played and point is established.
  • These bets are enabled on the point rolls only.
  • Hard-s can be removed, decreased or increased in further rolls after placing.

OTHER SINGLE ROLL BETS:

  • These bets can be placed at any time of the game and are resolved in one dice roll.
  • Ace/Deuce – (1,2) and Yo – (5,6) each pays 15:1
  • Snake eyes – (1,1) and Midnight – (6,6)  each pays 30:1

ANY SEVEN:

  • ANY SEVEN is a bet on rolling 7.
  • ANY SEVEN pays 4:1

Horn:

  • Horn is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.
  • The bet is actually four separate bets, and pays off depending on which number is actually rolled, minus three units for the other three losing bets.
  • Horn bets can be placed at any time of the game and are resolved in one dice roll.

Any Craps Bet:

  • Won if the roll is 2, 3 or 12.

E&C bet:

  • A combined bet, a player is betting half their bet on craps (2, 3 or 12) and the other half on 11 (yo).
  • Only one of the two bets can win.
  • This bet can be made by placing chips on the diamond ¨ between E and C.
  • “Place to Lose”, “Place to Win”, “Come Odds”, “Don’t Come Odds”, “Hard’ bets are enabled on the point rolls only, means, if Pass/Don’t Pass bets are resolved, then all these bets change the state to “OFF”, and will be enabled after next Pass/Don’t Pass bets are made and played.
  • The probability of dice combinations determines the odds of the payout. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.

Dice Roll

Possible Dice Combinations

2

1-1

3

1-2, 2-1

4

1-3, 2-2, 3-1

5

1-4, 2-3, 3-2, 4-1

6

1-5, 2-4, 3-3, 4-2, 5-1

7

1-6, 2-5, 3-4, 4-3, 5-2, 6-1

8

2-6, 3-5, 4-4, 5-3, 6-2

9

3-6, 4-5, 5-4, 6-3

10

4-6, 5-5, 6-4

11

5-6, 6-5

12

6-6

  • The theoretical return to player of this game depends on the bet made.
  • Malfunction voids all pays and plays.
  • For further information on the specific rules of each games, please see the information available within each game, including the RTP percentage.

Last modification date: 8/4/2021